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CS604 - Operating Systems - Lecture Handout 27

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Summary

  • Deadlock handling
  • Deadlock prevention
  • Deadlock avoidance

Deadlock Handling

We can deal with deadlocks in a number of ways:

  • Ensure that the system will never enter a deadlock state.
  • Allow the system to enter a deadlock state and then recover from deadlock.
  • Ignore the problem and pretend that deadlocks never occur in the system.

These three ways result in the following general methods of handling deadlocks:

  1. Deadlock prevention: is a set of methods for ensuring that at least one of the necessary conditions cannot hold. These methods prevent deadlocks by constraining how processes can request for resources.
  2. Deadlock Avoidance: This method of handling deadlocks requires that processes give advance additional information concerning which resources they will request and use during their lifetimes. With this information, it may be decided whether a process should wait or not.
  3. Allowing Deadlocks and Recovering: One method is to allow the system to enter a deadlocked state, detect it, and recover.

Deadlock Prevention

By ensuring that one of the four necessary conditions for a deadlock does not occur, we may prevent a deadlock.

Mutual exclusion

The mutual exclusion condition must hold for non-sharable resources, e.g., printer.
Sharable resources do not require mutually exclusive access and thus cannot be involved in a deadlock, e.g., read-only files. Also, resources whose states can be saved and restored can be shared, such as a CPU. In general, we cannot prevent deadlocks by denying the mutual exclusion condition, as some resources are intrinsically non-sharable.

Hold and Wait

To ensure that the hold and wait condition does not occur in a system, we must guarantee that whenever a process requests a resource, it does not hold any other resources. One protocol that can be used requires each process to request and be allocated all its resources before it begins execution. We can implement this provision by requiring that system calls requesting resources for a process precede all other system calls.
An alternative protocol requires a process to request resources only when it has none.
A process may request some resources and use them. But it must release these before requesting more resources.
The two main disadvantages of these protocols are: firstly, resource utilization may be low, since many resources may be allocated but unused for a long time. Secondly, starvation is possible. A process that needs several popular resources may have to wait indefinitely, because at least one of the resources that it needs is always allocated to some other process.

No preemption

To ensure that this condition does not hold we may use the protocol: if a process is holding some resources and requests another that cannot be allocated immediately to it, then all resources currently being held by the process are preempted. These resources are implicitly released, and added to the list of resources for which the process is waiting.
The process will be restarted when it gets all its old, as well as the newly requested resources.

Circular Wait

One way to ensure that this condition never holds is to impose a total ordering of all resource types, and to require that each process requests resources in an increasing ordering of enumeration.

Circular Wait }be resource types. We assign to each a unique integer, which allows us to compare two resources and to determine whether one precedes another in our ordering. For example, if the set of resource types R includes tape drivers, disk drives, and printers then the function F: R→N might be used to assign positive integers to these resources as follows:

F(tape drive) =1
F(disk drive) =5
F(printer)=12

Each process can request resources in an increasing order of enumeration. For example, a process wanting to use the tape and the disk drive must first request the tape drive and then the disk drive.
We can prove that if processes use this protocol then circular wait can never occur.
We will prove this by contradiction. Let’s assume that there is a cycle involving process P0 through Pk and that Pi is holding an instance of Ri, as shown below. The proof follows.

P0 → P1 → P2 → … → Pk → P0
R0 R1 R2 Rk R0
⇒ F(R0) < F(R1) < … < F(Rk) < F(R0)
⇒ F(R0) < F(R0),
which is impossible
⇒ There can be no circular wait.

Deadlock Avoidance

One method for avoiding deadlocks is to require additional information about how resources may be requested. Each request for resources by a process requires that the system consider the resources currently available, the resources currently allocated to the process, and the future requests and releases of each process, to decide whether the current request can be satisfied or must wait to avoid a possible future deadlock. The simplest and most useful model requires that each process declare the maximum number of resources of each type that it may need. Given a priori information about the maximum number of resources of each type that may be requested by each process, it is possible to construct an algorithm that ensures that the system will never enter a deadlocked state. A
deadlock avoidance algorithm dynamically examines the resource-allocation state to ensure that a circular wait condition can never exist.

Safe State

A state is safe if the system can allocate resources to each process in some order and still avoid a deadlock. More formally a system is in a safe state only if there exists a safe sequence. A sequence of processes <P1, P2… Pn> is a safe sequence for the current allocation state if, for each Pi, the resources that Pi can still request can be satisfied by the currently available resources plus all the resources held by all the Pj with j < i. In this situation, if the resources that Pi needs are not immediately available, then Pi can wait until all Pj have finished. When they have finished, Pi can obtain all of its needed resources, complete its designated task, return its allocated resources and terminate.
When Pi terminates, Pi+1 can obtain its needed resources and terminate. If no such sequence exists, then the system is said to be unsafe.
If a system is in a safe state, there can be no deadlocks. An unsafe state is not a deadlocked state; a deadlocked state is conversely an unsafe state. Not all unsafe states are deadlocks, however an unsafe state may lead to a deadlock state. Deadlock avoidance makes sure that a system never enters an unsafe state. The following diagram shows the relationship between safe, unsafe, and deadlock states.

Safe State

Let’ consider the following example to explain how a deadlock avoidance algorithm works. There is a system with 12 tape drives and three processes. The current system state is as shown in the following table. The available column shows that initially there are three tapes drives available and when process P1 finishes, the two rape drives
allocated to it are returned, making the total number of tape drives 5. With 5 available tape drives, the maximum remaining future needs of P0 (of 5 tape drives) can be met.
Once this happens, the 5 tape drives that P0 currently holds will go back to the available pool of drives, making the grand total of available tape drives 10. With 10 available drives, the maximum future need of P2 of 7 drives can be met. Therefore, system is currently in a safe state, with the safe sequence <P1, P0, P2>.

safe sequence

Now, consider that P2 requests and is allocated one more tape drive. Assuming that the tape drive is allocated to P2, the new system state will be:

new system state

This new system is not safe. With two tape drives available, P1’s maximum remaining future need can be satisfied which would increase the number of available tapes to 4.
With 4 tapes available, neither P0’s nor P2’s maximum future needs can be satisfied. This means that if P2 request for an additional tape drive is satisfied, it would the system in an unsafe state. Thus, P2’s request should be denied at this time.

Resource Allocation Graph Algorithm

In addition to the request and assignment edges explained in the previous lectures, we introduce a new type of edge called a claim edge to resource allocation graphs. A claim edge Pi →Rj indicates that process Pi may request resource Rj at some time in the future.
A dashed line is used to represent a claim edge. When Pi requests resource Rj the claim edge is converted to a request edge.
Suppose that Pi requests resource Rj. The request can be granted only if converting the request edge Pi →Rj into an assignment edge Rj →Pi does not result in the formation of a cycle. If no cycle exists, then the allocation of the resource will leave the system in a safe state. If a cycle is found, then the allocation will put the system in an unsafe state.